In 2014, when Intel Edison chip was being beta tested, I signed up for the trial program to make IoT devices and applications that showcase Intel Edison.
My project's goal is to persuade people to make healthier eating choices. In my system, a camera detects the motion that triggers object recognition of the food you put in front of the Grumpy cat. If the food is healthy, the cat will nod at you; otherwise, it gives you disapproving looks and shakes its head. I also used Philips Hue to play with ambient lighting for environmental feedback. (The system components are listed here.) The idea is that, in our future homes we will have lots of sensors and actuators that monitor our behaviors and give us environmental cues that make behavioral change easier.
The project was selected to demo at Intel's yearly developer conference. Here is some of the media coverage for the project: "Intel’s tiny Edison “maker computer” powers a grumpy stuffed cat that judges what you eat"; engadget.
Collaborators: David Molyneaux, Dimitri Diakopoulos, Aleksandr Tereschenko
In 2012, I went to the Global Game Jam in Atlanta, which was the largest site in US. It was a fun 48-hour experience to meet with other passionate game developers and make games to a given inspiration piece, Ouroboros.
Our game Pangu is built with inspiration from this ancient Chinese mythological character, whose body was turned into mountains and lakes after he died. In the game you compete with another player to collect or steal the five elements. you must eat your own tail to create the Earth and win the game.
You can play the flash game here.
The project page
Our game was selected to be one of the top two games out of 30ish games from Atlanta site. We won cool t-shirts and passes to the Southern Interactive Entertainment and Game Expo!
Collaborators: Aaron Yip, Aaron Sumsky, KC Daugirdas